The Great Outdoors
And here we have the outside, no texturing done here yet. This will also be a very short scene, so basically not adding more details than necessary, perhaps some more when we texture it. All the stones on the walls will be baked into a texture as a displacement map so that we do not have to have hundreds of objects in the scene. And it kinda looks better which is good since when I created this scene I was worried if the stones would create to much “noise” The planes in the background along the wall I’m thinking to put some bushes with an Alpha map to them, if I get the time. We have so much left to do that I’m worried that we will not make all of it, especially since one of the characters at this point is not yet completed due to unexpected complications with the rigging, hopefully that will be sorted the following weed and animation can begin on that as well. Since CJ is quite quick to animate and basically all the Servant animation and wizard animation is complete more or less, except polishing. there is still hope left. IF everything goes quite well the following week we might begin to render our first shots next weekend! Tho I wont get to high hopes.
Note: The characters meshes in the scene is just there to help get the right proportions.
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